Adaptive
DefaultThe main mode. A balanced mix of statutory words, any word lists the teacher or parent has assigned to that child, and this week's spellings if the class has them.
A plain-English tour of how we pick words, find each child's level, and adapt as they play. Written with teachers in mind, but anyone's welcome.
That's the short version. The unreasonably detailed one keeps scrolling — we got a bit carried away. Tea recommended.
The practice mode determines which words will be used during the game. This is used in combination with the five game types.
The main mode. A balanced mix of statutory words, any word lists the teacher or parent has assigned to that child, and this week's spellings if the class has them.
Statutory common-exception words only. Still filtered to the child's working-at level so a Year 1 child doesn't get Year 6 "conscience".
Just this week's words from the teacher, nothing else. Shown to the child only if their class has a list for the current week.
The child picks one topic or spelling-rule list — "Ancient Egypt", "Magic e", "Silent letters" — and plays only words from that list.
On first login, most children sit a short placement assessment. It opens a few years below their age with a comfortable warm-up, climbs toward their age year if things feel easy, and probes more deeply once it reaches a tier that matters. There are no stars, no right/wrong feedback, no scores shown — just a handful of words to spell until we've quietly found the right year to place them in.
Year 1 children skip the assessment
There's nothing meaningful to measure below Year 1, so new Year 1 children go straight to Year 1 play — no placement session, no waiting, just start spelling. Parents and teachers can still request an assessment manually at any time if they'd like one.
Three phases — warm-up, probe, and an optional stretch probe at the top.
Feel out the floor. Starts three years below their age, three words at a time. 2 of 3 or better unlocks the next rung up toward their age year; below that flips the session into a gentle descent, one rung at a time, looking for comfort.
Zero in. Ten words at the year the warm-up lands on. 8 or more opens a stretch probe one year up; 5–7 settles here; under 5 drops a year and probes again. Year 1 is the floor.
Only after an ace. Ten words at the year above. 7 or more places them at the higher tier; otherwise they settle at the year where they aced.
What actually happens for different children on their first session.
Ellie
Year 4 · reads well, spells confidently up to a point.
Climbs cleanly through warm-up, then passes the probe at her age year. Placed at Year 4.
Noah
Year 5 · confident speller, wide vocabulary.
Aces warm-up through Y4, aces the Y5 probe, and clears the Y6 stretch too. Placed at Year 6 — above his age.
Mia
Year 3 · aced the easier years but Year 3 words didn't click.
Y3 probe fails, so the engine drops back and extends Y2 from warm-up into a full probe. She aces it. Placed at Year 2.
Finley
Year 5 · finds spelling tough, hasn't caught up with peers yet.
Y2 warm-up falls short, so the session flips direction and extends Y1 from warm-up into a full probe. Placed at Year 1. The adaptation layer eases him in from there.
Neutral by design. We're measuring, not teaching — and definitely not testing.
No right / wrong feedback
Answers look the same whether correct or not — no ticks, no crosses, no colour change, no celebration. We don't want children tensing up on a hard word or second-guessing ones they actually know.
Doesn't feed the spacing engine
Assessment attempts are for placement only — they don't affect mastery tracking or spaced repetition. Real play starts with a clean slate at the decided year.
Short and hard-capped
Most children settle in 20–30 words — a warm-up climb of a few short rungs and one ten-word probe. The absolute cap is 60, enough to cover a full warm-up + probe + stretch and a descent-and-reprobe for the trickiest placements.
Each mode decides the pool of words available; then the engine picks the next one from that pool and chooses one of the five game types to present it with. Here's how each of the four modes scopes its pool, starting with the main one.
Every word choice is two steps. First, Spello decides which words are eligible for this session. Then for each question it picks the single best word from that pool. Here's what happens inside each step.
Decide the budget by source, then the year split inside statutory.
1a · The source budget
A 20-question session is budgeted across up to three sources. The split depends on what's actually been put in front of this child.
No extras
All 20 come from the statutory curriculum.
Assigned lists only
Half and half. Every assigned word is eligible; 10 are used this session.
Weekly words only
Half and half. If the class has fewer than 10 weekly words, the shortfall moves back into statutory.
Both assigned and weekly
40 / 35 / 25. Weekly gets the smaller share — it's usually a shorter list the class is drilling this week; assigned sits in the middle as the ongoing one.
Not enough words for a source? If the class only has three weekly words ready this week, the weekly budget caps at three and the shortfall is redistributed to the other sources in proportion to their own share — so the session still runs the full 20.
1b · The year split inside statutory
Whatever size the statutory slice ended up — 20, 10, or 8 — it's then split across three year tiers around the child's working-at year. Only statutory words are year-filtered; weekly and assigned stay as the adults picked them.
At Year 1 there's no "below", so that 25% rolls into current-year practice. At Year 6, the "above" does the same.
Four lanes, tried in order. The first with a word to offer wins.
The lanes don't care which source a word came from — a weekly word and a statutory word compete on the same terms once they're in the pool.
Overdue review
A word they've seen before that's due for a spaced-repetition check-in. Gets first dibs — spacing only works if reviews happen on time.
Still learning
A word they've got wrong recently and the system isn't yet sure they know. Keeps them on it.
New word
Brand new to them, ordered so easier words appear first — a confidence foothold before harder ones arrive.
Fallback
Rare. A random in-scope word if the first three lanes are all empty.
Adapting to struggle
The engine watches rolling accuracy over the last five meaningful answers and runs the session in one of three gears. The 60/25/15 distribution above is only the first of them.
60 / 25 / 15
The default mix. Current year does the bulk, a quarter stays below to keep earlier words fresh, a sliver above for stretch.
30 / 70 / 0
Triggers when rolling accuracy falls below 40%. Above-year stretch pauses entirely; prior-year reinforcement takes over.
10 / 90 / 0
Triggers below 20%. Almost all prior-year reinforcement until something clicks again.
Hysteresis, on purpose. The exit threshold sits deliberately above the entry one — to leave struggle, rolling accuracy has to clear 60%, not just 40%. That stops a single right answer after a rough patch from yanking the child back to stretch words before the wobble is really over. Deep struggle drops to struggle at 40% or skips straight back to baseline at 60%; baseline can also drop directly into deep struggle if accuracy collapses past 20%.
Carried across sessions. The rolling window is seeded from the tail of the child's last session. A child who ended yesterday in struggle mode starts today in the same mode — it relaxes naturally as fresh correct answers replace old ones, so there's no jarring reset overnight and no false confidence from a blank slate.
Weekly and assigned words keep flowing regardless — the teacher and parent decided those were important.
Sam, Year 3 — class has weekly words, parent has assigned "Silent letters".
Sam hits the "both" scenario — 8 statutory · 7 assigned · 5 weekly. Inside the eight statutory slots, 60/25/15 lands on five Year 3, two Year 2, one Year 4.
With a different setup, the tiles shift: assigned-only → 10 statutory · 10 assigned. Nothing set → 20 statutory, with 60/25/15 applied to all of them.
Each still uses the same four lanes for which word to pick next — the difference is the pool they're choosing from.
Statutory common-exception words only — but still filtered around the working-at year, using the same 60/25/15 split.
Weekly words and assigned lists aren't included. If a Year 3 child picks Tricky words, they won't see "conscience" — that's Year 6.
Just this week's words from the teacher — nothing else. No year-group filtering, no statutory mix.
If the list has fewer than 20 ready words, the session is shorter. Hidden from the child entirely if their class hasn't set any words this week.
Exactly the list the child picked — "Ancient Egypt", "Magic e", "Silent letters" — and nothing else.
Useful if a child (or their teacher) wants a focused drill on one thing. No adaptive tier mixing, no year filter.
Every word has its own little status. The system remembers when it last saw a word, how the child did, and when it should come back. This is where spelling actually sticks.
A little theory
In 1885, the German psychologist Hermann Ebbinghaus ran a now-classic experiment on himself, memorising nonsense syllables and testing how quickly he forgot them. He found memory drops off sharply at first — most of what you learn slips away within a day — then tails off more gently after that. It's called the forgetting curve.
The clever part: each time you review something just before you'd otherwise forget it, the curve resets higher and decays more slowly. A handful of well-timed reviews is more effective than a long cramming session — and it's why revising everything the night before a test barely sticks.
Spello uses this deliberately. Every word has its own forgetting curve, and we schedule it to come back just as the child is on the verge of forgetting — so each review counts.
Each yellow spike is a well-timed review. Each one resets retention higher and the curve flattens.
Testing effect
Recalling a word — not just re-reading it — is what strengthens the memory. Every question in Spello is an active recall.
Spacing effect
The same amount of practice is much more effective when spread across days than packed into one sitting.
Desirable difficulty
A word that's just hard enough to recall is the sweet spot. Too easy and it's wasted; too hard and it's discouraging.
Learning
Still getting wrong sometimes. Comes back soon.
Reviewing
Got it right a few times. Comes back at wider intervals.
Mastered
Consistently correct. Only checks in occasionally to stay fresh.
Get it right
The interval before we show it again grows — first a day, then three, then a week, then longer.
Get it wrong
The interval resets to zero. It'll come back very soon. The system also notes it's harder than it thought.
SM-2 is a well-studied spaced-repetition algorithm used by flashcard apps. Each word has an "ease factor" — a number that grows when answers are easy and quick, and shrinks when they're slow or wrong. Spello tweaks the standard SM-2 in a few ways: confident answers on words well below the child's level promote faster, hesitation (backspaces before submitting) caps the reward, and we never let intervals grow unboundedly for words they might genuinely not know.
The initial assessment gives a starting point — real play then refines it. The working-at year drifts up or down based on the last three sessions of evidence.
Moves up when all three are true
Drops down when both are true
Parents can also request a fresh assessment from the dashboard at any time — useful after a long break or if something's clearly wrong.
Example over a term
Spello's default scope is the statutory curriculum, but you can add your own words into the mix.
Type or paste a list into your class's weekly words screen. If a word's new to Spello, we automatically generate example sentences and audio for it in the background — usually within a minute or two.
Pick specific wordlists — topics or spelling-rule sets like "Silent letters" or "i before e" — for an individual child. Useful for targeting a weak area without disrupting everything else.
A few choices worth flagging so no-one's surprised.
Tell them right/wrong in the assessment
The first-use assessment is placement, not teaching — feedback during it would turn it into a test.
Punish a wrong answer
A wrong answer doesn't cost coins and doesn't drop their level. It simply comes back again soon — the system just noted it needs more practice.
Time them out or rush them
There's no timer on the answer. Speed earns a bonus but isn't required. Slow thinkers aren't penalised.
Give them a grade
Children never see a percentage, a pass/fail, or a mark out of twenty. They see coins, streaks, and progress toward the next collectable — never a grade.
The actual numbers, if you want them. These are tunable — if real usage shows we need to adjust, we will.
Questions we haven't answered here? — we're happy to explain.